Balance Disorders2018-10-08T13:10:55+00:00

 

Balance Disorders

Comprehensive Solutions for the Treatment of Balance Disorders, Dizziness, PPPD, Visual Vertigo, Motion Sickness …
From the Visual input. The fruit of 10 years of Research & Development* on immersive 3D solutions.
Unique expertise, combined with many scientific partnerships.

 

Optokinetics reinvented using Virtual Reality.
No installation constraints. Standardised optimum conditions.
Incomparable vection, varied environments.
Programmable sessions – All parameters are saved for tracking and printing reports

 

Linear Optical Flow – Radial optokinetics.
Many parameters (transparency, speed, decelerations, 3D elements …)
Tunnel with bends for optimum work on proprioception and support.

 

Designed specifically for Motorist Disorientation Syndrome
Optimised to reproduce the specific motorway movement while minimising the discomfort (kinetosis)

 

Fully customisable protocol: Number of measurements, initial angles, custom sequence etc.
Accurate measurements with head tilt angle
Optimum and repeatable conditions without specific installation

 

Dynamic Visual Vertical revisited in 3D immersion.
Customisable protocol

 

The Rod & Frame Test the closest to the original model.
The entire field of view is tilted for an accurate measurement of the Visual Dependence
2 Environments: 3D cube and more ecological: Realistic tilted room

 

Stabilised vision on all axes to “isolate” the visual input during a postural examination.
Ideal conditions for the observation of sensory organisation, for example with the Clinical Test of Sensory Interaction on Balance (CTSIB)

 

Realistic 3D sea simulation.
Independent adjustment of wave height and frequency (most impacting parameter in sea-sickness)

 

Wave images coupled to the patient’s head movements. They no longer perceive their movement.
Advanced sensory conflict.

 

Visual-Vestibular Conflict most impacting in the occurrence of travel sickness (by car for example)
Uses habituation to make it possible to “bear” reading in a car, not to see the road or to be in the cabin of a boat.

 

Progressive habituation to travel sickness in cars.
Possibility of being the driver and then the passenger
3 circuits that gradually trigger kinetosis. Treatment by habituation.

 

Active desensitisation: patients must move forward and face their fears
Real-time adjustable settings to adapt to patient reactions
Visual stimulation but highly immersive!

 

Head-eye coordination (target tracking) – Cervical spine amplitude measurements (with pain threshold)
Cervical proprioception test – Cervical spine rapid movement reintegration exercises
Functional work of the upper limb (HTC Vive controller)

 

Crowd simulator to treat scrolling syndromes in ecological conditions.
6 Environments: Shop, Metro, Street to cross, Shopping Centre, Closed corridor, Open corridor
Many parameters, including person avoidance zone (living space)

 

Travelator and Escalator Simulator (3 progressive sizes)
Treatment of scrolling disorders, parachute reactions, acrophobia, reintegration of Everyday Activities.
Many parameters can be modified in real time

Additional Module

 

Dynamic Visual Acuity revisited
Assessments on the screen – On-Screen Rehabilitation (does not Require a VR headset) or using the VR headset
More precise examination (patient/screen distance measured at each assessment)
Optimised stimulation amplitude – Varied re-education (lists of words/images modifiable at will)

 

Optokinetics reinvented using Virtual Reality.
No installation constraints. Standardised optimum conditions.
Incomparable vection, varied environments.
Programmable sessions – All parameters are saved for tracking and printing trend curves.

 

Linear Optical Flow – Radial optokinetics.
Many parameters (transparency, speed, decelerations, 3D elements …)
Tunnel with bends for optimum work on proprioception and support.

 

Designed specifically for Motorist Disorientation Syndrome
Optimised to reproduce the specific motorway movement while minimising the discomfort (kinetosis)

 

Fully customisable protocol: Number of measurements, initial angles, custom sequence etc.
Accurate measurements with head tilt angle
Optimum and repeatable conditions without specific installation

 

Dynamic Visual Vertical revisited in 3D immersion.
Customisable protocol

 

The Rod & Frame Test the closest to the original model.
The entire field of view is tilted for an accurate measurement of the Visual Dependence
2 Environments: 3D cube and more ecological: Realistic tilted room

 

Stabilised vision on all axes to “isolate” the visual input during a postural examination.
Ideal conditions for the observation of sensory organisation, for example with the Clinical Test of Sensory Interaction on Balance (CTSIB)

 

Realistic 3D sea simulation.
Independent adjustment of wave height and frequency (most impacting parameter in sea-sickness)

 

Wave images coupled to the patient’s head movements. They no longer perceive their movement.
Advanced sensory conflict.

 

Visual-Vestibular Conflict most impacting in the occurrence of travel sickness (by car for example)
Uses habituation to make it possible to “bear” reading in a car, not to see the road or to be in the cabin of a boat.

 

Progressive habituation to travel sickness in cars.
Possibility of being the driver and then the passenger
3 circuits that gradually trigger kinetosis. Treatment by habituation.

 

Active desensitisation: patients must move forward and face their fears
Real-time adjustable settings to adapt to patient reactions
Visual stimulation but highly immersive!

 

Head-eye coordination (target tracking) – Cervical spine amplitude measurements (with pain threshold)
Cervical proprioception test – Cervical spine rapid movement reintegration exercises
Functional work of the upper limb (HTC Vive controller)

 

Crowd simulator to treat scrolling syndromes in ecological conditions.
6 Environments: Shop, Metro, Street to cross, Shopping Centre, Closed corridor, Open corridor
Many parameters, including person avoidance zone (living space)

 

Travelator and Escalator Simulator (3 progressive sizes)
Treatment of scrolling disorders, parachute reactions, acrophobia, reintegration of Everyday Activities.
Many parameters can be modified in real time

Additional Module

 

Dynamic Visual Acuity revisited
Assessments on the screen – On-Screen Rehabilitation (does not Require a VR headset) or using the VR headset
More precise examination (patient/screen distance measured at each assessment)
Optimised stimulation amplitude – Varied re-education (lists of words/images modifiable at will)

BalanceVR : Complete Offer

  • Hardware*
  • Complete Software with 14 Software
  • 1 Optional Module : Dynamic Visual Acuity

* Materiel

Intel Core I7 7700 ou supérieur
Carte Graphique: GTX 1070
8Go RAM
Disque dur (minimum 1To)
Marque HP, MSI ou ASUS
PC Portable possible (nous contacter)
Écran 22 ” - Gaming

HTC Vive
La Référence des professionnels
Système complet

Accessoires :

Volant à retour de force Thrustmtaster T 150 + Stand compatible
Mousses de protection hygiénique
Manette de contrôle logiciel
Hub USB 3.0

(*) New approach to the treatment of Kinetoses – Franck ASSABAN. 45th SIO Symposium – Mondorf-les-Bains – Luxembourg 2011